AI Insights · Timothy · October 2024
Performance of Top 5 Idler Games on Unified Platform in South America - Q3 2024
Discover how the top five idler games performed across South America in Q3 2024, with insights on downloads, revenue, and active user trends from Sensor Tower.
During the third quarter of 2024, the top five idler games on the unified platform in South America demonstrated varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
Idle Lumber Empire - Wood Game, published by AppQuantum Publishing Ltd, saw a fluctuation in its weekly revenue, starting at around $7.9K in early July and dipping to approximately $4.2K by the end of September. Weekly downloads initially decreased from 23.9K to 13.4K but later rebounded to 30.6K. Active users followed a similar pattern, peaking at 66K towards the end of the quarter.
Idle Mafia by DianDian Interactive Holding experienced a peak in weekly revenue at $8.2K in late July, with a gradual decline to $4.3K by September's end. Downloads surged from 10.5K in early July to 27K at the beginning of September, before settling at around 9.9K. Active users rose sharply from 52.3K to 83.2K in early September, then decreased to 47.7K.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, maintained a relatively stable revenue trend, with a slight increase from $3.7K to $5K at the end of the quarter. Downloads saw a rise from 17.9K to 24K in early September, then dropped to 9.4K by the end of the month. Active users reached a high of 66.4K in early September before declining to 50.3K.
Eatventure by Lessmore UG showed consistent weekly revenue around $3.1K to $3.8K throughout the quarter. Downloads peaked at 51.3K in late July but decreased to 13.5K by the end of September. Active users started strong at 390.8K, peaked at 410.5K, and ended the quarter at 324.6K.
Idle Bank Tycoon: Money Game, from Kolibri Games GmbH, had a gradual increase in weekly revenue from $2.3K to $3.8K by the end of September. Downloads saw significant growth, peaking at 59.7K in late September. Active users increased steadily, reaching 281.2K by the end of the quarter.
For more insights into the performance of these games, visit Sensor Tower for comprehensive data and analysis.